2012-03-20 21:16:32 Posted by RetroZelda

Update Things and Stuff

So, obviously, this site development is pretty much at a stand still. I was just playing around and screwed up something in the database, so some links and the about and contact info might be missing. My plan for implementing a user-based system which would allow comments, or even using twitter or facebook's api is out of the question. Why? The answer is that I dont really have the time to put my full attention on either api, and creating a secure user system would take much time out of final project. even creating a CMS for me being able to post, edit, and delete these posts is intangible at the moment. #sadface. But, at any rate, Final Project info? Proceed to the next paragraph Sugar Rush; a game where you take control of a young girl named Dot who inhabits the delicious world of candy is fighting to protect the land from invading Dentists and vegetables from destroying the sweet filled town, called Candy Town. Dot will hack and slash her way through the invading veggies that are invading Candy Town, the peppermint Forest, and the Gumdrop Meadow, using only her giant Lollipop weapon, and her love of sugar to defend her home. As of now, we have 6 enemies, 3 of whom aim to destroy the sweet teeth and put a stop to all the candy. You Have 3 main attacks to fight off the evil doers, and when you get enough sugar, you can go crazy in Sugar Rush Mode where you will berserk these enemies to HELL!!! Be careful, after every Sugar Rush is a crash where you wont be able to attack, and movements will be slow. This will not be an issue because if you happen to take damage, you have your trusty weapon in which you can indulge your own sweet tooth and take a giant bite to regain some health. Be mindful, though, the more of your weapon you eat, the less damage it will do so it is necessary to defeat enemies in order to gain back stolen sugar to repair your weapon. This game sounds awesome, right? If you answered "yes", then yes! It is going to be a kick ass game! If you answered "no" then..... wait... no one could say "no" to this game! How could they? We have 7 strong developers and 4 talented artists coming together as part of team Royals With Cheese to create this fantastic game. Because you are now excited for this game, you may be asking yourself "Where can I find out more?". Well, as of now, there isn't any form of propaganda(is that even the proper term for it?) on the internet, and I don't want to go posting concept art on here without permission with the rest of my team, as well as creating said propaganda(seriously, if there is a better term for it, let me know!) without anyone else. But, once these things are available, I will let you non-existent readers know! As for my role of this project, I am tackling the Animation System. This includes the Maya exporter, and the in game animation state machine, blender, and interpolation. Yes, this does involve the Maya api, and yes, there are a lot of things i want to research and learn so I am very excited! Yippee! Anyway, this is all I have to say... Ciao for niao!

2012-03-20 21:01:40 Posted by RetroZelda

DMD Update

There was an issue a few people had with the build available for DMD, so a link to the older build is available if the current one doesn't work.

2012-03-20 21:02:02 Posted by RetroZelda

Final Project - A Whole new world

You can consider this a follow-up or a sequel the the short post I lastly did. And Wow, that sentence didn't make any sense at all! Also, this is more of me relieving some guilt and regret that has been kind of building up inside me without me being fully aware. Oh, a quick side note, I intentionally leave names out of my posts for privacy related stuff that I learned in High School(one of my many stories about Band). Anyhoo... my first day of final project was today, and my personality made me seem and feel like a complete ass hole. I did two possible terrible things in one day and it was even pointed out to me, and wow... I am an asshole. First of all, during the first lecture, the guy giving the lecture had a goofy, friendly, and fairly sarcastic tone and aura about him. So naturally I immediately felt comfortable with the class. This, and my personality don't mix well. I was labeled a 'troll'(Urban Dictionary definition for troll: 'One who posts a deliberately provocative message to a newsgroup or message board with the intention of causing maximum disruption and argument'). I at first thought nothing of this, and continued making an ass of myself. And for this, I apologize to the course director greatly for giving a terrible first impression. And I send an apology out to one of the EPs that I called an unprofessional term, when I meant a completely different word('Asshole' instead of 'Hard ass'), which both terms are not good, and I don't blame you for the way you look down upon me. Although I do plan to apologize in person when I get a chance, I really really hope I can build a better impression of myself towards everyone in my final project Studio(class mates) and everyone that works as part of GP Games(The staff members) and all the course directors and lab specialists that I may have bothered during my time at Full Sail. I am truly sorry for the way I act, and I just want to say that what some people call 'trolling' when I ask some questions, in my head I just need the small details cleared, and even if I seem like an ass, that really is not my intention towards everyone. Sometimes when I add stupid 'one liners' to certain things, that is just me being me, and I do try to work on some things, but other times I feel that the stupid things that happens help keep things interesting and eventful, and may one day be a nice little story for future colleagues, friends, family, etc. Although, it may not be my place to force these kind of memories, it is just how I feel, even if it sounds like its contradicting its self, and I am fully aware of everything now, and my plan during the upcoming months of final project is to do these 3 things: 1: I plan to be a helpful and supportive team member. I always try my best to help out my class mates during labs the best I can, and sometimes I may need to ask them for help. This has happened a lot in the past months and I hope this bond of helping each other continues to grow stronger. 2: I plan to work the hardest for my team. I will do everything to the best of my ability, and I plan to stretch my current knowledge of the things I have learned throughout Full Sail to help myself grow stronger as a programmer, and to help build a fun game with the rest of my team. Finally, 3: I plan to improve my personality to be more attractive to the other guys and girls working in the industry. I know exactly how I will develop my personality to finally get rid of my 'asshole' of a personality, and improve it to become brighter towards the many people I will meet. With these things that I plan to do with myself over the next six months, I feel that I will become a better person all together, and I am truly excited to be a part of the team I am on final project. It is time to make a game that is fun, and that I will love to talk about. And again, I am sorry to all the course directors and lab specialists, and thank you to all my class mates that I have been with, especially the guys I have been with for the past 6-7 months(since we joined together in SGD and ROG). I hope everything goes well for us in the last months we have in final project, and lets make some kick ass games! With much Love, Erick "RetroZelda" Folckemer

2012-03-20 21:02:40 Posted by RetroZelda

Final Project

Tis true, i passed all my classes without failing one and now its time to move onto final project! The first half of what I've done was easy, and the second half had its ups and downs, but i am ready to take on another school project! Now i am keeping this short to not bore you with my words of smartness... heh... Ciao for niao!

2012-03-20 21:03:09 Posted by RetroZelda


Yes, the game with a thousand(actually, just 6) names has a small update. You should play it again and watch yourself fall into the hands of Vurithra and Doviculus! Click here to visit the application's page

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