2015-07-20 14:47:26 Posted by RetroZelda

Games Section and More!

First post in a long while. Yolo. Pretty much been working on a few game projects. With is work, i decided to make a new Games section on the left side. over there. do you see it? GOOD! The first game I am putting in there is Princess Thing. This is a game i made years ago and I decided to have it public. It is also added to this post, so enjoy. You will see how i am unable to do art things. I have an upcoming game made in UE4 that I will be adding there as well. This section will mostly be for web player builds and so once I get the WebGL version of this running, ill add it! YAY! WOOOOOH! If not, ill figure out something else. Finally, i removed the Global game jam game because it is terrible.

2015-08-02 15:06:23 Posted by RetroZelda

Wow Addon - SaveMe

Last weekend, I decided to take my usage of LUA to the a more practical area, so I wrote a small wow addon. A plugin to ElvUI to ping your party/raid frames for an external Cool down. Nothing Special. So why is this practical? Why would I make this? Well, basically I've been raiding in WoW a lot. End game PVE is my favorite part of any MMO, and Blizzard does it right. I can generally get away with my lack of coordination between my different senses while in most heroic bosses, but as I am stepping into the world of mythic, I need to play my pally to its full potential - a DPS support. With the most available external cooldowns, the pally is a great asset to have in a raid in any roll. Although. for me and my coordination, I need assistance. That is where this addon would come into play. When, lets say a tank, is going to be taking a lot of damage from something, thowing something on him/her is the the best interest of him/her, the healer, and the raid overall. If I miss my oportunity, or I'm not seeing that they need the help, they can ping the entire party/raid. This ping(/sm or /saveme) will ping the ElvUI party/raid frames and make their player frame flash. This would be picked up by my eye and will let me know to send something their way. Its perfect, right? Wrong. The main thing holding this addon back is that it is a plugin of ElvUI. Not too much of a big deal because a lot of players use this addon. It is also not really wanted in my guild, and probably not many others, but I made it for the sake of making it and to continue to stretch my programming into other areas besides compilable languages and my own frameworks for systems(in this case, the ElvUI and WoW Addon API). so its pretty much a lose win win situation, and thats cool with me! Anyway, tl;dr... Download is at Curse. Enjoy! http://www.curse.com/addons/wow/elveui_saveme

2015-02-15 14:35:06 Posted by RetroZelda

3DS Remote Desktop

UPDATE: If you're looking for a CIA build, there is one located on the GBATemp thread. I have been working on a project on and off for about 2 weeks now. I decided to work on something else so I am releasing what I have. a 3DS Remote Desktop app that allows you to remote control your PC for games, movies, porn, etc. It is still fairly rudimentary, but it works. To use, set the server config file to set button input mappings, the port to use, and the destination screen size(mostly used for other platforms so just leave it at 400x240 because thats the 3DS' screen size). The input mappings require win32 virtual key code int values(ascii decimal value). A list of these can be found here. The client is still a bit ugly, but once you set the server and port to connect to(D pad for server, and L and R keys to set port), press A to connect. Once connected, press SELECT to start video link. At any point, press start to exit the client. You can press ESC to stop the server. Connects/disconnects still arent exactly clean, but oh well :p I have a build attached, but the source can be found here. Please note, i have not included the source to LZ4, but i have included prebuilt library's. if you use these librarys, dont forget to forward lz4's licenced :D Enjoy

2015-02-09 03:07:57 Posted by RetroZelda

3DS Hombrew - Remote Desktop

UPDATE: Because I love you Greetings, Earthlings.... i mean... uhhh.... hey! So my latest venture after my return to World of Warcraft is a remote desktop application for the 3DS. This is similar to my vita remote desktop, although I have much cleaner code, access to a non-sandboxed environment, and more insight on different languages. Now, I dont have a release build available publicly yet, as it still needs a lot of work, but I do have a proof of concept picture. YAY PICS! Essentially, The client is written in C and the server in C++. Shared utilities are in C. Why 2 languages? Cuz why not. I would prefer just c++, but I need all the resources on the 3DS that I can muster, so a lighter language is what i chose. Currently, I have sending input and mapping it to keys working next to perfectly. I was in a wow heroic dungeon for about 5 minutes with it before I got kicked for going too slow haha. The next thing with input will be mapping the touch screen to emulate a laptop trackpad. The screen capture is the main thing holding me back. I was lazy and didnt want to deal with getting libjpg or libpng working, so I am sending a raw 400x240 image to the 3DS. it takes time to send that much data and I just want to get core systems working and clean before I work on speeding that up. Aside from other cleanups, I will be releasing the source when I finally get to a point where I am proud of it. But, for now, i present you, A SCREENSHOT! WEWT!

2015-02-07 19:28:46 Posted by RetroZelda

3DS Homebrew Kick Off and Console Source

Update: There is now a console within ctrulib, so I recommend just using that. Plus, I wasnt using vsprintf() lol. I could update it, but theres no point now. So, with teh kick off of 3DS homebrew, ive been porting a 3D engine to it. Now, i dont have the game yet(i am on vacation, but it should be in my mailbox) so I can only test things with an emulator. But I have the engine compiling! Yay! No errors but infinity warnings. Oh well. I did also update the engine's input manager to handle all 3DS buttons, but I cant test it yet... ANYWAY! I needed a console to print to, so here it is. This is done in C and is based on the text drawing in Smealum's ftpony. I was doing something myself, but that was only wasting time trying to build the letters in a C array. oh well. Source is attached, and Here's the repo: http://www.bitbucket.org/RetroZelda/3ds_console.git

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