2017-08-15 21:58:52 Posted by RetroZelda

RetroLib - My Unity code tools

Over my time developing games and expirimenting with different things inside Unity, I have found that I would use functionality over and over again. To keep my own changes to these files, I decided to create a project that held them all. Over time, more and more changes would occure and I would have to manually merge these changes across multiple projects(right now, I have 5 that still need updated.... if I get back to them :P). So, with this issue, I decided to push everything onto github. Why github and not bitbucket? Well, I dont have much on my github, so I decided to keep using bitbucket for my projects, and github for my libraries. The github page is located here: https://github.com/RetroZelda/retrolib-unity. The core usage of everything should be documented, with some examples for the more useful portions. Keep in mind, some of this code was initially created back in Unity4 days, and some(the FSM and event system) was originally created in Java for Nyanimals(the source of that can be found on my bitbucket). I had since moved those to C# and into unity, and I have developed it to be much easier to setup. I also have the FSM ported to UE4! But, I have lost that code in the seemingly endless void that is my projects folder(i have 93 folder in there, with some subfolders holding more projects...). These are mostly all personal projects, or contract/freelance projects that I have worked on over the years(ranging from Unity, UE4, my own engines, homebrew stuff for 3DS and saturn, windows tools, etc etc). Anyway... TLDR: New Unity library has been published on github here: https://github.com/RetroZelda/retrolib-unity And I also have the first version attached to this post for the lazies, but please refer to github for the latest version.